BEYOND THE LAST TRACK is a new off-road racing game currently being developed by Fyros Games Studio for PC and consoles.
The game is being built around the feeling of leaving prepared racing circuits behind and driving into rough, unpredictable environments. Instead of following clean asphalt and perfectly marked corners, players will need to deal with uneven ground, demanding routes and terrain that directly affects how the vehicle behaves.
Speed will matter, but it will not be the only thing that decides a race. Maintaining control, reading the ground ahead and knowing when to push the vehicle will be equally important. A fast route may carry more risk, while a controlled approach may keep the vehicle moving when others lose momentum.
Our goal is to make every surface feel relevant to the driving experience. Turns, climbs, drops, landings and changes in elevation should affect how the player approaches each section of a route. The environment should feel like part of the challenge rather than scenery placed around a conventional race track.
BEYOND THE LAST TRACK is still in active development. We are currently working on the core driving experience, vehicle handling, race structure, environments and the technical foundation required for future PC and console releases.
The first release is planned for Steam. Console versions are intended to follow at a later stage. Full gamepad support is also planned.
More information, screenshots, gameplay footage and development updates will be shared as production continues.