SERVICE

Game Design Services

Practical game design support for playable Unity projects, prototypes, vertical slices, and active productions.

What This Service Covers

We help shape playable systems that can actually be built. The work covers core loops, mechanics, progression, balancing, player flow, level flow, feature design, documentation, scoping, and implementation review.

Problems This Solves

Common Project Needs

Deliverables

Working Process

Verified Project Experience

[CONSOLE / PC]

Lacrosse 26

Verified contribution context includes lighting, technical art, visual presentation, optimization, replay and camera work, feature support, bug fixing, and production tasks on a released Xbox Series X|S, PlayStation 5, and Steam title.

PORTFOLIO
[PC / STEAM]

Math FPS: Solve or Die

Verified Fyros work includes game design, scope, visual direction, production planning, asset integration, milestone reviews, and Steam release preparation.

CASE PAGE
[PC / MOBILE]

Rage Effect

Verified contributions include technical art, lighting, VFX, weapon integration, and optimization across PC and mobile contexts.

PORTFOLIO
[MOBILE]

ShadowStrike

Verified work includes mobile multiplayer game design, maps, combat flow, progression, balancing, visual polish, optimization, and live updates.

PORTFOLIO
[PC / STEAM]

Together: Or We Die

Verified Fyros context includes game direction, gameplay structure, technical art, production planning, team coordination, multiplayer production, and optimization targets.

PORTFOLIO
[PROTOTYPE / PC]

Choice-Based Survival Prototype and World War Next

Verified project context includes prototype design work and World War Next bug fixing and level design contributions.

PORTFOLIO

Related Services

Relevant Portfolio Links

Review verified Fyros project context in the portfolio, the Math FPS case page, and the studio support overview.

FAQ

Can you design without taking over development?

Yes. We can provide design review, documentation, and implementation guidance while your internal team keeps ownership.

Do you only design FPS games?

No. Verified projects include FPS, sports, multiplayer, survival, mobile, and prototype work, but we are not positioned as an FPS-only studio.

Can you help reduce scope?

Yes. Scope control is a core part of the service, especially for prototypes, vertical slices, and milestone planning.

Need Game Design?

Send the project stage, target platforms, current build status, schedule, and the areas where support is needed.

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