Game Design Services
Practical game design support for playable Unity projects, prototypes, vertical slices, and active productions.
What This Service Covers
We help shape playable systems that can actually be built. The work covers core loops, mechanics, progression, balancing, player flow, level flow, feature design, documentation, scoping, and implementation review.
Problems This Solves
Common Project Needs
Deliverables
- Core loop and feature breakdowns
- Mechanic, progression, balance, and player-flow notes
- Level-flow and encounter-flow recommendations
- Implementation-ready documentation and scope reviews
Working Process
Verified Project Experience
Lacrosse 26
Verified contribution context includes lighting, technical art, visual presentation, optimization, replay and camera work, feature support, bug fixing, and production tasks on a released Xbox Series X|S, PlayStation 5, and Steam title.
PORTFOLIOMath FPS: Solve or Die
Verified Fyros work includes game design, scope, visual direction, production planning, asset integration, milestone reviews, and Steam release preparation.
CASE PAGERage Effect
Verified contributions include technical art, lighting, VFX, weapon integration, and optimization across PC and mobile contexts.
PORTFOLIOShadowStrike
Verified work includes mobile multiplayer game design, maps, combat flow, progression, balancing, visual polish, optimization, and live updates.
PORTFOLIOTogether: Or We Die
Verified Fyros context includes game direction, gameplay structure, technical art, production planning, team coordination, multiplayer production, and optimization targets.
PORTFOLIOChoice-Based Survival Prototype and World War Next
Verified project context includes prototype design work and World War Next bug fixing and level design contributions.
PORTFOLIORelated Services
Relevant Portfolio Links
Review verified Fyros project context in the portfolio, the Math FPS case page, and the studio support overview.
FAQ
Can you design without taking over development?
Yes. We can provide design review, documentation, and implementation guidance while your internal team keeps ownership.
Do you only design FPS games?
No. Verified projects include FPS, sports, multiplayer, survival, mobile, and prototype work, but we are not positioned as an FPS-only studio.
Can you help reduce scope?
Yes. Scope control is a core part of the service, especially for prototypes, vertical slices, and milestone planning.
Need Game Design?
Send the project stage, target platforms, current build status, schedule, and the areas where support is needed.
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