Technologies We Use
We don't chase trends. These are the tools we actually use to ship games, chosen for practical reasons rather than marketing appeal.
Engine & Rendering
UNITY
Our primary engine. Deep expertise in both editor workflows and runtime performance.
HDRP
High Definition Render Pipeline for PC/console projects targeting high visual fidelity.
URP
Universal Render Pipeline for mobile and projects prioritizing performance over visuals.
We choose the render pipeline based on target hardware, not preference. HDRP for high-end, URP for wide compatibility.
Networking
PHOTON FUSION
Our go-to for competitive multiplayer. Tick-based simulation, built-in lag compensation.
NETCODE FOR GAMEOBJECTS
Unity's native solution. Good for projects staying in the Unity ecosystem.
UNITY RELAY
Peer-to-peer relay for co-op games. Lower infrastructure costs for appropriate use cases.
The choice depends on player counts, game type, and budget. We evaluate for each project.
Audio
FMOD
Industry-standard audio middleware. Spatial audio, layered mixing, runtime control.
WWISE
Alternative middleware for projects with specific requirements or existing assets.
Development & Workflow
GIT / GIT LFS
Version control with LFS for binary assets. Branching strategy adapted per project.
ADDRESSABLES
Asset management for loading, memory control, and downloadable content.
UNITY TEST FRAMEWORK
Automated testing for critical systems. CI integration for build validation.
PROFILER & FRAME DEBUGGER
Performance analysis tools we use constantly, not just at the end.
Platform SDKs
STEAMWORKS
Full integration: achievements, cloud saves, matchmaking, workshop.
PLAYSTATION / XBOX
Console SDK integration for certification compliance and platform features.
MOBILE (IOS/ANDROID)
Platform-specific optimizations and store integration.
What We Don't Use (And Why)
AI-Generated Content
We don't use AI to generate code, art, or design. Our work is crafted by people who understand what they're building. AI tools may have uses, but not as a substitute for expertise.
Blockchain / NFTs
We don't build games with blockchain integration. If your project requires this, we're not the right studio.
Unproven Middleware
We're conservative about adopting new tools. Shipping games requires stability. We adopt new technologies after they've proven themselves, not because they're trending.
Questions About Tech Stack?
If you're wondering whether your technical requirements align with our capabilities, let's discuss.
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