SERVICE

Unity Co-Development Services

Embedded Unity production support for active teams that need additional capacity without handing over the whole game.

What This Service Covers

We can join an active Unity team for defined feature ownership, technical art, game design, optimization, build reviews, bug fixing, milestone support, and production delivery.

Problems This Solves

Who This Service Helps

Deliverables

Working Process

Verified Project Experience

[CONSOLE / PC]

Lacrosse 26

Verified contribution context includes lighting, technical art, visual presentation, optimization, replay and camera work, feature support, bug fixing, and production tasks on a released Xbox Series X|S, PlayStation 5, and Steam title.

PORTFOLIO
[PC / STEAM]

Math FPS: Solve or Die

Verified Fyros work includes game design, scope, visual direction, production planning, asset integration, milestone reviews, and Steam release preparation.

CASE PAGE
[PC / MOBILE]

Rage Effect

Verified contributions include technical art, lighting, VFX, weapon integration, and optimization across PC and mobile contexts.

PORTFOLIO
[MOBILE]

ShadowStrike

Verified work includes mobile multiplayer game design, maps, combat flow, progression, balancing, visual polish, optimization, and live updates.

PORTFOLIO
[PC / STEAM]

Together: Or We Die

Verified Fyros context includes game direction, gameplay structure, technical art, production planning, team coordination, multiplayer production, and optimization targets.

PORTFOLIO
[PROTOTYPE / PC]

Choice-Based Survival Prototype and World War Next

Verified project context includes prototype design work and World War Next bug fixing and level design contributions.

PORTFOLIO

Related Services

Relevant Portfolio Links

Review verified Fyros project context in the portfolio, the Math FPS case page, and the studio support overview.

FAQ

Can you work with an internal team?

Yes. Co-development is designed for teams that already have producers, developers, artists, or designers and need defined external support.

Can you own only one feature?

Yes. Feature ownership, build reviews, technical-art tasks, optimization passes, and bug-fixing packages can be scoped independently.

Do you replace our production pipeline?

No. We can adapt to the agreed workflow, source-control process, review cadence, and milestone requirements.

Need Unity Co-Development?

Send the project stage, target platforms, current build status, schedule, and the areas where support is needed.

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