Unity Co-Development Services
Embedded Unity production support for active teams that need additional capacity without handing over the whole game.
What This Service Covers
We can join an active Unity team for defined feature ownership, technical art, game design, optimization, build reviews, bug fixing, milestone support, and production delivery.
Problems This Solves
Who This Service Helps
Deliverables
- Feature implementation and milestone packages
- Technical-art, design, optimization, and build-review support
- Bug fixing, content integration, and release-preparation tasks
- Production notes and handoff documentation
Working Process
Verified Project Experience
Lacrosse 26
Verified contribution context includes lighting, technical art, visual presentation, optimization, replay and camera work, feature support, bug fixing, and production tasks on a released Xbox Series X|S, PlayStation 5, and Steam title.
PORTFOLIOMath FPS: Solve or Die
Verified Fyros work includes game design, scope, visual direction, production planning, asset integration, milestone reviews, and Steam release preparation.
CASE PAGERage Effect
Verified contributions include technical art, lighting, VFX, weapon integration, and optimization across PC and mobile contexts.
PORTFOLIOShadowStrike
Verified work includes mobile multiplayer game design, maps, combat flow, progression, balancing, visual polish, optimization, and live updates.
PORTFOLIOTogether: Or We Die
Verified Fyros context includes game direction, gameplay structure, technical art, production planning, team coordination, multiplayer production, and optimization targets.
PORTFOLIOChoice-Based Survival Prototype and World War Next
Verified project context includes prototype design work and World War Next bug fixing and level design contributions.
PORTFOLIORelated Services
Relevant Portfolio Links
Review verified Fyros project context in the portfolio, the Math FPS case page, and the studio support overview.
FAQ
Can you work with an internal team?
Yes. Co-development is designed for teams that already have producers, developers, artists, or designers and need defined external support.
Can you own only one feature?
Yes. Feature ownership, build reviews, technical-art tasks, optimization passes, and bug-fixing packages can be scoped independently.
Do you replace our production pipeline?
No. We can adapt to the agreed workflow, source-control process, review cadence, and milestone requirements.
Need Unity Co-Development?
Send the project stage, target platforms, current build status, schedule, and the areas where support is needed.
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